A virtual tour of the ancient town of Zhenze, built in Unity and published to iOS, Android and the browser from one codebase — with sights, interface and map all loaded as data rather than compiled in.
The approach
The tour was built so that its content could change without its code changing. Sights, interface layout and map data are all loaded at runtime from XML, which meant the client could add or revise a location without a rebuild and a re-submission to each store — the decisive constraint for a cultural site whose exhibits keep growing.
Built with